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Virtual Reality

Facebook shows commitment to video with new 360 video stabilization demo @TechCrunch @hirimalibe

With new 360 video cameras hitting the shelves alongside matching headsets in time for the holiday season, millions of new users will be looking to consume VR content. Facebook recognizes that one of the biggest impediments to the enjoyment of 360 video is excess motion. The company released a demo today of its new 360 video stabilization technology. The new…

via Facebook shows commitment to video with new 360 video stabilization demo — TechCrunch

Google’s Daydream VR reportedly launching soon along with original YouTuber content @TechCrunch @hirimalibe

Google is set to launch Daydream VR sometime “in the coming weeks,” according to Bloomberg, after laying the groundwork for its launch with the official debut of Android 7.0 this week. The new report says Google is investing big in original content to accompany the launch of its VR platform, which will be built-in to…

via Google’s Daydream VR reportedly launching soon along with original YouTuber content — TechCrunch

Pokémon Go changes everything (and nothing) for AR/VR @TechCrunch @hirimalibe

“Stop calling Pokémon Go AR,” say the purists. But who cares what you call something that is so successful? Just be glad it happened, and let’s figure out what it means for the AR/VR industry. Read More

via Pokémon Go changes everything (and nothing) for AR/VR — TechCrunch

Disney enlists Google Cloud’s Vision for a ‘Pete’s Dragon’ AR mobile game @TechCrunch @hirimalibe

It’s no Pokemon Go, but it’s charming nonetheless, employing Google’s Cloud Vision to add a little bit of CGI dragon magic to your immediate vicinity. The “Dragon Spotting” game is free and accessible through a mobile browser designed to promote Disney’s upcoming Pete’s Dragon remake. The page offers up the player simple instructions through a…

via Disney enlists Google Cloud’s Vision for a ‘Pete’s Dragon’ AR mobile game — TechCrunch

Steer or track where people look with Facebook’s 360 video Guide and Heatmap @TechCrunch @hirimalibe

Facebook has to train people how to make great video if it wants it “at the heart” of its services like Mark Zuckerberg promised, so today it launched a slew of new video analytics. Creators can now see the audience demographics of their video viewers, what moments were most engaging in their live broadcasts, and…

via Steer or track where people look with Facebook’s 360 video Guide and Heatmap — TechCrunch

Mindshow turns you into a VR actor in your own production @TechCrunch @hirimalibe

For all of the talk there is about content being the one thing that’s really missing in VR, it’s pretty difficult for consumers to dive into VR and really make anything. Visionary VR is aiming to change that with their new product called Mindshow, which gives run-of-the-mill VR users the ability to dive into the…

via Mindshow turns you into a VR actor in your own production — TechCrunch

Netflix’s first original VR content is a creepy trip inside Stranger Things @TechCrunch @hirimalibe

Regardless of whether you’ve seen Netflix’s original show Stranger Things (you should go start after you read this post if you haven’t), watching the video above with any kind of 360 VR viewer, like Google Cardboard or Gear VR (or even just, is quit the experience. Stranger Things is a perfect starting point for Netflix…

via Netflix’s first original VR content is a creepy trip inside Stranger Things — TechCrunch

HTC Vive X accelerator opens program to Shenzhen for VR hardware startups @TechCrunch @hirimalibe

HTC is rapidly mobilizing resources to build the broader ecosystem its own Vive virtual reality hardware will fit into. A big part of this strategy is its Vive X accelerator program which is aiming to train up the next generation of innovative VR companies. For HTC, the onus has largely been on bolstering up outstanding VR…

via HTC Vive X accelerator opens program to Shenzhen for VR hardware startups — TechCrunch

Virtual reality will not replay the 3D debacle @TechCrunch @hirimalibe

In the mid-2000s, everyone was talking about 3D, the “next big thing” in video. It required people to buy expensive new gadgets and wear goofy eyewear, but we were told consumers would flock to this new 3D world. Unless you’re James Cameron, you likely missed the entire 3D revolution. So perhaps we should look at…

via Virtual reality will not replay the 3D debacle — TechCrunch

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